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This setting has multiple levels. The highest level are a collection of worlds that were created by the Gods. The world, Gaia, one world among many and is the focus of this setting. Finally, one corner of Gaia (presently nameless) is the focused region of Gaia and is described below.
The histories below apply equally to most of the inhabited worlds as the gates allowed for easy travel and communication between worlds. Gaia is a world in this setting and is mentioned specifically at the end.
The Gods didn't create just one world, they created many. Across these worlds, they created many plants, beasts and eventually mortals. To connect these worlds for their creations, they built a series of permanent gates (or portals). For a long time, there was no barrier on these gates and anyone who attempted to block a gate risked the wrath of the Gods.
As time progressed, the Gods periodically fought, and one consequence of this, weak points between the worlds were created. The larger weak points quickly tore into a hole to an adjacent world, but the gate's were unstable. The Gods closed most of these, but some of the smaller or less fragile weak points were missed. Over time, these weak points grew to become chaotic gates between worlds, and the Gods closed those that appeared.
After the Gods disappeared however, the weak points continued to tear into chaotic gates. The Elders, the 1st race of Gods, took it upon themselves to close these gates if they were a danger or open them fully if they were useful. After a time, they delegated this work to the Gatekeepers. After the Gatekeepers split from the Elders employ, these gates were thought a liability, especially to balanced worlds, and were shut down in the name of protecting from the Unbalancing.
After the Gods left the worlds, the worlds very slowly began to stop working correctly. In some worlds, the sun would dim and eventually stop shining. In others, extreme weather and climates (storms, ice ages, drying of a planet, loss of atmosphere, etc) would take over. In some cases, the orbits of celestial bodies planets would destabilize, causing asteroids to smash into planets to for planets to be ejected far from the warmth of its sun. When conditions became incredibly severe, these world's would eventually collapse, and the gates to neighboring worlds would stop functioning entirely.
What was worse, when one world became “unbalanced” and began to fail, it's unbalancing would eventually spread to its neighbors. Therefore, world after world sicked and collapsed. Refugees fleeing their failing worlds would flee into neighboring worlds. This caused tension between these groups of peoples, but the Elders (and later the Gatekeepers) kept a degree of peace allowed for the flow of refugees. However, the Unbalancing continued to spread over the millennia and nothing seemed to be able to stop it.
The Elders, the 1st race of the Gods, took on countering the unbalancing as their race's mission and began dedicating all of their resources to stopping. The Elders found that they could slow the Unbalancing but could not stop t. Research continued, and time raced on. Unfortunately, the Elders, despite their power, were slowly dying off, and in their eyes, the lesser races were of a limited ability to assist. The Elders did not quit, and delegated much of their ancillary work to the lesser races (such as the Gatekeepers) so they would better focus. Most of their ideas failed to work, but a few had the potential to save everything. They just needed more time.
The Gatekeepers (see faction info below for more detail) grew to believe that allowing travel between an unlabanced world to a balanced world was contributing to the spread of the unbalancing. They began to limit and eventually ban all unofficial travel to balanced worlds, but this limited the ability of refugees to flee as well. This put them at odds with the Elders who had assigned them in part to protect refugees. However, the Gatekeepers continued to do most of their other assigned functions, and the weakening Elders decided to not directly appose their now former employees.
Most religions/histories agree that magic is the tools of the Gods that the Gods have allowed (intentionally or otherwise) mortals to use. After the (mythical) Age of Gods, the mortal races embraced magic to protect themselves from many of the dangers in the world. Over the centuries, they mastered the arts. However, the magic practitioners consolidated their knowledge and stopped sharing with their brethren, and this lead to stark class system based on one's access to magic. Many people suffered during this time. Most religions and many histories argue that the magic also corrupted the users and made them evil. Protests eventually overthrew those at the top, magic was banned throughout the world, and the Age of Magic ended. For long after this period, those found practicing magic were subjected to some of the harshest punishments imaginable.
Despite this, the practice of magic continues throughout the world albeit mostly in secret. Those who practice magic tend to fall into one of the following:
There are many factions that will move against our protagonists. However, most of them are not evil, acting out of a desire to hurt, or killing millions. That's not to say that such Foes don't exist.
Non-sentient
Sentient