5 eastern nations - Forests, grasslands, hills, coastal. Factious but (recently) loosely bound by the Church of the Flame. Predominantly human and somewhat intolerant to other races/religions/etc.
Northern expanse - Untamed lands. Mostly cold hills and tundra. Barbarians, nomads, tribes. Raiders. Deemed a moderate threat to neighboring realms. However, the land isn't very valuable due to climate.
Western “wildlands” - Forests, jungles, mountains. Predominantly non-human. Home of the some of the largest non-human kingdoms.
Free cities - Notable river, arid plains, rocky terrain. South of wildlands and west of eastern nations. Demographically diverse. Run by merchant families. Trade mecca between the 5 nations, the wildlands, the southern empire, and the far-western kingdoms.
Farwestern kingdoms - Far to the west of the Free cities, across a large desert, are several exotic kingdoms. Trade with these kingdoms is both dangerous and lucrative.
Southern empire - Very large kingdom spanning many different climates/biomes. The major power is this part of the world. Separated from the north by the blue sea. Strong culture and military. The country is caught up in a political war with a nation to its south. However, the growing wealth of its northern neighbors draws ever more attention.
The barrens - A great desert spanning between the free cities and the farwestern kingdoms. Several trade routes span the barrens connect the two regions. However, the way is very dangerous and stories of demons, serpents, raiders abound.
The blue sea - Large sea that separates the Southern empire. The Sea connects the Southern Empire, Fre cities and 5 kingdoms.
The Western ocean - Large ocean to the west of the 5 kingdoms and southern empire.
Religions
Church of the Flame
Holds 5 kingdoms together enough to resist raiders from the northern expanse and minor Southern empire incursions
Sun god - monotheism (mostly)
Beliefs focus on a divine god of flame who scoured the world free of evil with its flame
The sun god (need name) spends half of its time in the mortal world protecting its followers from evil (day time) and half its time (doing something else) (night time)
Promotes purifying pagans with fire
Human-centric
Strongly antimagic
Divine magic is allowed by a certain branch of priests. However, this branch is shunned and feared by many, including from the church itself
Old gods
Largely fallen out of practice. Believes that the old gods created the world and have largely gone silent. However, they occasionally visit the world and answer the prayers of their followers.
Misc. pantheons
Each race has its own pantheon that it worships. These pantheons are aware of the other pantheons. These pantheons sometimes helps its people and sometimes uses them for their own pleasures and purposes.
The Elements
Dominant religion (belief) in the Southern empire
Elements are wild spirits that inhabit raw materials in the world and sometimes interact with humans (in both good and bad ways)
Elements are real (people actually encounter them) but not obviously sentient. Worshipers of the elements believe that worhshiping these spirits bring good fortune. The spirits are largely ignored by non-followers or viewed as curiosities.
There are many elemental types, and worshipers follow the philosophies of a particular elemental type, often for decades. This often influences their path (occupation, etc) in life.
It is common practice for followers to change their focus across several elements throughout their life. Changing too often or not enough is frowned upon.
Each elemental type (typically inhabit raw materials) has an associated philosophy
Iron - Militaristic. Aggression, protecting loved ones, etc.
Gold - Ambition. Trade, political power.
Soil - Growth. Farming, family, etc.
Wood - Creativity. Craftspeople, construction, etc.
Water - Exploration. Knowledge, exploration, travel, etc.
and more…
fractured_planes.1621086504.txt.gz · Last modified: 2021/05/15 13:48 by admin