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private:roleplaying:mechanics:genericscifi:front_page [2020/02/02 16:43]
admin [Concept]
private:roleplaying:mechanics:genericscifi:front_page [2020/03/07 17:30] (current)
admin
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     - Create a new "home" for your character and the setting (country, space station, island, city, planet, alternate dimension, etc)     - Create a new "home" for your character and the setting (country, space station, island, city, planet, alternate dimension, etc)
     - Create a new "faction" for your character and the setting (political, military, religious, academic/scholarly, criminal, terrorist group, etc).   You may or may not still be aligned with this faction.     - Create a new "faction" for your character and the setting (political, military, religious, academic/scholarly, criminal, terrorist group, etc).   You may or may not still be aligned with this faction.
-  - Fill out your Concept, including a single strength And weakness +  - Fill out your Concept:  
-  - Choose your Skills.  Start with +2, +1, 0, -1, -2+    - include a single strength And weakness.   
 +    - You have an additional strength/weakness that you may "Reveal" at any time.   
 +  - Choose your Skills.  Assign: 
 +    - +2, +1, 0, -1, -2  
 +    - or +1, 0, 0, -1
   - Notable equipment.  Discuss if you should own or have access to any notable (uncommon) equipment.    - Notable equipment.  Discuss if you should own or have access to any notable (uncommon) equipment. 
  
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 ===== Skills ===== ===== Skills =====
 Actions in this game typically rely on one of the following skills: Actions in this game typically rely on one of the following skills:
-  * Education - Formal education.  University training, literacy, trade school, etiquette, etc. +  * <del>Education - Formal education.  University training, literacy, trade school, etiquette, etc. 
-  * Experience - Training by hard knocks.  Life on the streets, three years in the trenches, intuition, etc.+  * Experience - Training by hard knocks.  Life on the streets, three years in the trenches, intuition, etc.</del> 
 +  * Knowledge - Education, literacy, experience, life on the streets
   * Grit - Focus, discipline, determination, mental flexibility, attitude, etc.   * Grit - Focus, discipline, determination, mental flexibility, attitude, etc.
   * Athleticism - Your physical abilities.  Fitness, strength, reaction time, and stamina.     * Athleticism - Your physical abilities.  Fitness, strength, reaction time, and stamina.  
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   * logistics - cargo, supplies, resource management   * logistics - cargo, supplies, resource management
   * mission specialists - scientists, diplomats   * mission specialists - scientists, diplomats
 +
 +
 +====== Setting expectations ======
 +At the beginning of the first session, address the following:
 +  * High or low-pulp.  
 +    * Lethality, 
 +    * amount of realism, 
 +    * amount of silliness, 
 +    * your ability to strongly influence the world
 +  * Setting : Sci-fi, fantasy, etc.
 +    * Soft/hardness of setting.  (Hard/soft sci-fi,  Magic is rare or commonplace in a fantasy, etc.) 
 +    * specific technologies/magics (FTL is possible/impossible, etc)
 +  * 
 +
  
private/roleplaying/mechanics/genericscifi/front_page.1580661783.txt.gz · Last modified: 2020/02/02 16:43 by admin