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private:roleplaying:mechanics:genericscifi:front_page [2020/02/02 16:20] admin [Success/failure tokens] |
private:roleplaying:mechanics:genericscifi:front_page [2020/03/07 17:30] (current) admin |
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| ===== Starting your character ===== | ===== Starting your character ===== | ||
| - Fill out the Basics | - Fill out the Basics | ||
| - | - Create a new " | + | - Create a new " |
| - | - Create a new " | + | - Create a new " |
| - | - Fill out your Concept | + | - Fill out your Concept: |
| - | - Choose your Skills. | + | - include a single strength And weakness. |
| + | - You have an additional strength/ | ||
| + | - Choose your Skills. | ||
| + | - +2, +1, 0, -1, -2 | ||
| + | - or +1, 0, 0, -1 | ||
| - Notable equipment. | - Notable equipment. | ||
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| Three cases when deciding if your character has an item/ | Three cases when deciding if your character has an item/ | ||
| - | - It makes a reasonable amount of sense, | + | - It aligns reasonably with your concept: |
| - | - If is a stretch. | + | - It is counter to your concept: |
| - | - It is counter to your concept. | + | - It is a stretch: |
| ==== Strengths and weaknesses ==== | ==== Strengths and weaknesses ==== | ||
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| * Physically attractive / You struggle with multitasking | * Physically attractive / You struggle with multitasking | ||
| * Advanced programming skillset / you have a mobility impairment | * Advanced programming skillset / you have a mobility impairment | ||
| - | |||
| ===== Skills ===== | ===== Skills ===== | ||
| Actions in this game typically rely on one of the following skills: | Actions in this game typically rely on one of the following skills: | ||
| - | * Education - Formal education. | + | * <del>Education - Formal education. |
| - | * Experience - Training by hard knocks. | + | * Experience - Training by hard knocks. |
| + | * Knowledge - Education, literacy, experience, life on the streets | ||
| * Grit - Focus, discipline, determination, | * Grit - Focus, discipline, determination, | ||
| * Athleticism - Your physical abilities. | * Athleticism - Your physical abilities. | ||
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| + | ===== Advancing ===== | ||
| + | Characters do not "level up" in the traditional sense. | ||
| ====== Actions ====== | ====== Actions ====== | ||
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| ==== Basic ==== | ==== Basic ==== | ||
| - | Most actions fall into one of two categories. | + | Most actions fall into one of two categories. |
| ** this needs a serious rethinking ** | ** this needs a serious rethinking ** | ||
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| ==== Special ==== | ==== Special ==== | ||
| * Narrate - provide details to a character/ | * Narrate - provide details to a character/ | ||
| - | * Reveal (i.e. make up) - You provide details to a character/ | + | * Reveal (i.e. make up) - You provide details to a character/ |
| * Dig deep - At **significant** cost, you may shift a Failure up to a Partial success | * Dig deep - At **significant** cost, you may shift a Failure up to a Partial success | ||
| * Assist/ | * Assist/ | ||
| - | * Escalate - You choose to renew a fight by escalating. | + | * Escalate - You choose to renew a fight by escalating. |
| * <del> Win a fight - you tell your enemies what happens</ | * <del> Win a fight - you tell your enemies what happens</ | ||
| * <del> Lose a fight - your enemies tell you what happens</ | * <del> Lose a fight - your enemies tell you what happens</ | ||
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| ==== Bonus/ | ==== Bonus/ | ||
| - | Players start each game with 2 bonus and 2 penalty tokens | + | Each game, a player always has a total of 5 bonus/ |
| Bonus tokens are used by a player and | Bonus tokens are used by a player and | ||
| * provide +1 on any roll if added after the roll, and | * provide +1 on any roll if added after the roll, and | ||
| * a +2 if added before a roll. | * a +2 if added before a roll. | ||
| - | Only 1 penalty token per roll, and tokens can be given from one player to another with a narratively appropriate explanation. | + | |
| Penalty tokens can be a player or by the GM against a player. | Penalty tokens can be a player or by the GM against a player. | ||
| * Provides a -2 on any roll if added before the roll, and | * Provides a -2 on any roll if added before the roll, and | ||
| * and -1 if added after a roll. | * and -1 if added after a roll. | ||
| - | Only 1 penalty token per roll, and penalty | + | |
| + | Earning | ||
| + | * Tokens | ||
| + | * Build up and tear down actions generate tokens. | ||
| + | * Using a token (initiated by the player | ||
| ====== Crew roles on ships ====== | ====== Crew roles on ships ====== | ||
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| * logistics - cargo, supplies, resource management | * logistics - cargo, supplies, resource management | ||
| * mission specialists - scientists, diplomats | * mission specialists - scientists, diplomats | ||
| + | |||
| + | |||
| + | ====== Setting expectations ====== | ||
| + | At the beginning of the first session, address the following: | ||
| + | * High or low-pulp. | ||
| + | * Lethality, | ||
| + | * amount of realism, | ||
| + | * amount of silliness, | ||
| + | * your ability to strongly influence the world | ||
| + | * Setting : Sci-fi, fantasy, etc. | ||
| + | * Soft/ | ||
| + | * specific technologies/ | ||
| + | * | ||
| + | |||