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fractured_planes [2021/05/15 18:07] admin |
fractured_planes [2021/05/15 22:16] (current) admin [The Free City, Myst (Gaia)] |
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| ====== The Unbalancing ====== | ====== The Unbalancing ====== | ||
| - | After the Gods left the worlds, the worlds very slowly began to stop working correctly. | + | After the Gods left the worlds, the worlds very slowly began to stop working correctly. |
| - | What was worse, when one world became " | + | Worse than this, when one world became " |
| The Elders, the 1st race of the Gods, took on countering the unbalancing as their race's mission and began dedicating all of their resources to stopping. | The Elders, the 1st race of the Gods, took on countering the unbalancing as their race's mission and began dedicating all of their resources to stopping. | ||
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| * Sweepers (Gaia only) - " | * Sweepers (Gaia only) - " | ||
| * Artificer' | * Artificer' | ||
| - | * The Council of ___ ("The Council" | + | * The Council of _ ("The Council" |
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| * The Immortals - The existence of the Immortals are not widely known and often believed to be a myth. The prominent theory of their existence among scholars is that the immortals were first created by the Old Gods because each time the Gods approached the mortals, many generations of mortals had passed and the nuances of speaking with the Gods were lost. Therefore, the Gods arranged it so that very infrequently, | * The Immortals - The existence of the Immortals are not widely known and often believed to be a myth. The prominent theory of their existence among scholars is that the immortals were first created by the Old Gods because each time the Gods approached the mortals, many generations of mortals had passed and the nuances of speaking with the Gods were lost. Therefore, the Gods arranged it so that very infrequently, | ||
| * Gatekeepers - | * Gatekeepers - | ||
| - | * Previously unknown in Gaia until their recent actions. | + | * Previously unknown in Gaia until their recent actions. |
| * Some time ago (coincidentally coinciding with the Age of Magic on Gaia), the Gatekeeper leadership decided that the Unbalancing was spread between worlds not by the existance of doors between worlds, but by active travel between worlds. | * Some time ago (coincidentally coinciding with the Age of Magic on Gaia), the Gatekeeper leadership decided that the Unbalancing was spread between worlds not by the existance of doors between worlds, but by active travel between worlds. | ||
| - | * The gatekeepers tenants now are 1) Prevent all travel (excluding officially sanctioned) to and from worlds that are considered stable 2) allow refugees to freely travel between unstable worlds but not to stable worlds, 3) keeping chaotic factions from freely moving between worlds and spreading their influence, | + | * The gatekeepers tenants now are 1) Prevent all travel (excluding officially sanctioned) to and from worlds that are considered stable 2) allow refugees to freely travel between unstable worlds but not to stable worlds, 3) keeping chaotic factions from freely moving between worlds and spreading their influence, 4) closing the gates to failing worlds ** well before ** each fails to prevent possible chain reactions, and 5) keep the existence of gates a secret in stable worlds to prevent exploitation and travel to/from unbalanced worlds. |
| * Some 40 years ago, the new gates in Gaia opened by chance along a small way post on the trade route across the Barrens. | * Some 40 years ago, the new gates in Gaia opened by chance along a small way post on the trade route across the Barrens. | ||
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| ====== The Free Cities (Gaia) ====== | ====== The Free Cities (Gaia) ====== | ||
| + | {{ : | ||
| + | Geography: The southern reaches is an arhipelogo covered by swamps. | ||
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| + | History: Long before the Free Cities, this land was a true wildlands, occupied by beasts and wild races. The land was poorly suited for agriculture, | ||
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| + | Until Myst, there were four primary city states in the Free Cities. | ||
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| + | The southern most city of Clusas was the least prominent of the four. While the closest port to the human lands, it was probably the most poorly chosen location. | ||
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| + | Farther north, the City of Veritas was also built on a series of 4 rocky islands among the swamps. | ||
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| + | The third city was Pragos. | ||
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| + | The fourth city was Lophia. | ||
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| + | The fifth and by far more recent city is Myst (see below for more detail). | ||
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| ====== The Free City, Myst (Gaia) ====== | ====== The Free City, Myst (Gaia) ====== | ||
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| + | ** History ** | ||
| + | About 40 years ago, a minor trading outpost near the Free City of Lophia experienced a violent earthquake. All structures, wood and tent alike, collapsed, and animals scattered. | ||
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| + | During the first few days, several of the locals would climb down into the fissure and into the mist. After a few safe forays, the locals who ventured in stopped returning. | ||
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| + | Later, a team of daring and more prepared explorers defied the mayors edicts and ventured again into the fissure. | ||
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| + | As more and more tails and treasures emerged, the merchant families of the Free Cities took notice and deployed teams to investigate. | ||
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| + | As tensions rose while more treasure spilled forth from the fissure, a mysterious company of 150 soldiers wearing unrecognizable armor and speaking in foreign accents. | ||
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| + | After this the surprising appearance of these mystery soldiers, the families unified and rapidly brought forth their lawyers to establish a new city state to manage both the wealth and defense. | ||
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| + | Some months later, a full regiment of the now identified Gatekeepers appeared at the doorsteps of Myst only to be apposed by a fortified town garrisoned by a force that was easily the match of the Gatekeepers. | ||